A prototype answers one question. Shipping answers the rest.

Studios builds games and releases them. The prototype proves an idea is worth making. Everything after it is production, certification and the years a live title runs, which is the part that decides whether the game was worth building. Multimedia, meaning content, film and photography, is planned and not yet offered.

What it does

Prototype
A playable build that tests the one thing the game rests on. It is built to be thrown away, which is what lets it answer the question honestly.
Production
Art, systems and content built to a schedule against a fixed target. The pipeline is set up first, because tooling decided late is tooling paid for twice.
Certification
Platform submission, age rating and the compliance pass each storefront requires. Planned as work rather than discovered as a delay.
Live operation
Patches, seasons and the long tail after launch. A shipped title is the start of its own maintenance, and it is budgeted that way.

Measured

Platforms per release
4Platforms per release
Typical prototype
12 wkTypical prototype
Live support window
3 yrLive support window

What it costs

Every product and service is priced separately, because each is sold on its own terms.

See pricing for this product

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